FAQ

 

Q: Simultaneous turns? How does that work?
A: Each turn starts with an input phase, where both players select a movement option (walk, stand still, jump) and a combat option (attack, block, throw) in double-blind fashion. Once both players are locked in, a second or two of combat takes place based on what both players chose, and then the next input phase begins.

 

Q: But I thought fighting games were all about reactions? How can a fighting game be turn based?
A: You'd think so, but many actions in fighting games are performed proactively, in response to situations that take place before a move comes out. This is because many moves in fighting games will become active faster than a human being can physically react to their startup. On the other hand,
some specific interactions in fighting games which revolve more around reactions, such as confirms, mixups or whiff punishing certain moves, are harder to represent in a turn-based game, and are thus given less emphasis.

 

Q: I think I'd rather play a fighting game that takes place in real time. Any suggestions?
A: Have you considered playing Guilty Gear Xrd Rev 2? It's a good game.

 

Q: What are the origins of this game?
A: Mega Knockdown was first developed and playtested in 2016-2017 as a submission to the CUDO Plays tabletop game design competition. Since then, it has evolved from a card game to a simultaneous turn-based PC game. See here for more details. Shortly after the 2022 Early Access release, I teamed up with artist Alan McMillian to revamp the art style of the game, and as of this posting, that process is still underway.

 

Q: What's with those older sprites? Was that Jerma?

A: In alpha and beta we used Jerma985's free greenscreen footage to make character sprites while we fleshed out the basic gameplay. This art style was very well received during the alpha, and many players asked us to keep it in the game. For that reason we've kept the old sprites as a selectable "color" that you can unlock either by playing Arcade, or activating the free Green Screen DLC.

 

Q: What engine is the game using?

A: Mega Knockdown uses the Unity engine, and was coded from scratch in C#. Inputs are handled via Guavaman's Rewired framework. Story scenes are being made with Pixel Crushers' Dialogue System. Online play is handled with Mirror together with Facepunch Steamworks. 

 

Q: Can I make videos/streams of Mega Knockdown, and can I share/post them, and can I monetize them?

A: Yes.


Q: What platforms are Mega Knockdown available on?
A: Windows PC, Linux and Steam Deck. We may port to other platforms if there are resources to do so.


Q: Who made this game? How do I contact them?
A: Mega Knockdown was developed by
@dhamster of the two person Counter Hit Studios. The art of the game, which is still under development, is being worked on by illustrator Alan McMillian. For inquiries, e-mail dhamster (at) megaknockdown (dot) com.